Tags: signals game-hacking math
Modifying the conch client-side info, you can get discrete distances as well as your current 3d point location. Using this info, you can get relativley close to the bunny then create a small triangle around it (sampling points). Sample 3 points, then use any triangulation algorithm. We used intersection of three spheres. After getting the exact point of the bunny, you must teleport there. Modify the client `update_player` code to allow for tp.