Mon, 03 Jan. 2022, 09:00 UTC — Wed, 05 Jan. 2022, 21:00 UTC 


Global CyberPeace Challenge event.

Format: Jeopardy Jeopardy

Official URL:

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Event organizers 

Global CyberPeace Challenge (GCC) is a journey to recognize and award talent that can build solutions to some of the most pressing cybersecurity problems faced by the society today. The objective of the challenge is to tap into the innovative approaches adopted by participants to solve critical real-world problems in the technical and policy challenges.

The first two edition of GCC have been tremendous success garnering more than 3000 participation from almost 70 countries (combined numbers).

Global CyberPeace Challenge 3 will be organised on the same lines as of GCC 2 with three challenges: Cyber Policy & Strategy Challenge, Peace-a-Thon: The innovation challenge and Capture the Flag (CTF).

Sharing few partners/supporters who have extended their support for GCC 3.0:
Ministry of Electronics & Information Technology, Government of India, Zoom, FICCI, All India Council for Technical Education(AICTE), TECH ACCORD, The National Law Institute University, Bhopal, WORLD WIDE WEB Foundation, Maltego, UN GLOBAL COMPACT Network India, CyberTipline, Cyber Security Challenge UK, NATIONAL LAW SCHOOL OF INDIA UNIVERSITY, BENGALURU, NYU, OSTROM, CompTia, International Centre for Missing & Exploited Children.
Time bound hackathon style event with checkpoints will be conducted at regional levels and then a grand finale.

Register Yourself on


*CASH Voucher
*Swags - Goodies,

aaditya_puraniJan. 28, 2022, 11:24 p.m.

There is a drastic difference in quality of challenges in Qualifier and Final Round which felt like a completely different event altogether:

Quals had good challenges - The ones which made sense for cybersecurity and is based on technical knowledge on a topic with barely any guessing. Educational and enjoyable.

Finals was disappointing and were plagued with guessing and "Find the Tool (non-industry standard tool like emoji decoder for OSINT1 lol)" challenges - There were only 3 proper challenges which were comparable to quals, rest all were guess work.

There were OSINT included in almost every challenge, with partial and inadequate information provided (For example: CrypInt, Memory Location, Hidden Being, Crypto Mystery) and you cannot solve a challenge unless you have the right tool out of thousands of tools available online. This was not enjoyable AT ALL and there is no knowledge of hacking even required to solve many of those challenges. In short, That was definitely not about solving "critical real-world problems".

Also, one suggestion - When you provide hint on discord, please also mirror the announcement on the challenge portal underneath the challenge too. Two crucial hints were dealt in this manner.

I wish finals were as good (or better) as quals were.

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